Quest lines side by side
Give the main quest, each side quest and each companion arc its own lane. Header rows mark acts, chapters or level bands, so you can see what a player can reach at each stage and where the pacing sags.
Storymapper helps narrative designers plan a game’s story across time and place. Put the main quest, side quests and world events on one timeline, then pin every beat to the world map.
Free forever for the core features. No card needed.
Give the main quest, each side quest and each companion arc its own lane. Header rows mark acts, chapters or level bands, so you can see what a player can reach at each stage and where the pacing sags.
Connect the beat that hands over the key to the beat that needs it. Labelled connectors make quest dependencies visible to the whole team before anyone builds a level.
Upload concept art of the world, a region map or a level layout. Pin each beat where it happens, draw the critical path with arrows and shade the zones each faction holds.
Press play and the story moves across the map in order. It is a quick way to walk artists, level designers and producers through the narrative in a meeting.
Chart who leads whom, who is allied and who is at war on the Relationships chart. Each tie can start and end at a story beat, so the chart plays back as the plot turns.
Send a read-only link and anyone on the team can open the timeline, the chart and the map in a browser, with no account and nothing to install.